There was nothing dynamic feeling about it. The enemy didn’t feel like an enemy, just obstacles standing on the map. Things got boring way quicker than any Total War campaign I’ve ever played. The push and pull of the world map gameplay is what makes Total War so exciting, having to expand while also defending your own. It doesn’t help that enemy armies were sporadic and unaggressive, further decreasing the excitement of the map. Maps like this are defined by the small details that flesh it out, and this one is lacking. It portrays Italy well enough, but looks boring. The map for starters feels lifeless and static. The problem is nothing feels fleshed out or interesting enough to stand on its own. There’s even a pseudo Diplomacy system, though it feels more like an RPG reputation system. Battles can be fought in real time or auto resolved. You interact with enemy armies and cities on the map. Just like Total War, you raise armies and move them across a World Map. But this feels like an Early Access version of a new mode, not the finished product. They aimed high for sure, and ambition should always be celebrated. And Company of Heroes 3 falls well short. But the masterpiece that is Total War: Warhammer III is a tough act to chase. A full sandbox campaign, combining a 4X map with real time battles. This game’s big selling point was a brand new Total War inspired mode. Your first Company choice seems important, but they’re ultimately the same as any you recruit later. It was the other campaign that had issues. A lot of strategy games have been getting away with having even less. I had no issues with it, and felt the game would have honestly been fine launching with just that. The former was a textbook example of great RTS map design, and really highlighted how fantastic the cover system is. The other one is the highly publicized Total Waresque campaign set in Italy. One of them is a traditional mission based campaign set in North Africa. I found both to be compelling and unpolished by the same measure, but for different reasons. There’s the Singleplayer campaigns, and Multiplayer skirmishes. Like most strategy games, there’s two halves to Company of Heroes 3. It makes for very strategic gameplay, where careful use of the environment matters and deathball rushes are suicide. It reminds me of older Battlefield games, where the map could change at the drop of a grenade. All in all, it’s a very fun system that sets it far apart from games like StarCraft. Buildings can be leveled and tanks killed and used to advance. Cover is dynamic as well, meaning it will be created and destroyed during combat. Any object, be it a bush or a building, provides some kind of cover for soldiers to use. It’s very similar to XCOM’s, but plays in real time. It just won't be easy.Company of Heroes is a real time strategy franchise set during World War II. You'll make a lot of choices that favor one over the others, and can even risk losing their support if you're not careful, but it is technically possible to keep everyone happy. A third voice in your ear comes in the shape of Valenti, an Italian partisan leader who you'll meet early on. This situation is based on real-life disputes between the Allied commanders in Italy, and trusting one over the other will unlock a different set of perks as well as impacting the flow of the narrative. FrienemiesĪll along the way, you'll be pulled in different directions by the rival US and British generals, Buckram and Norton, who are on the same side but have very different ideas about how to best execute the invasion. Working backwards from your main objective and figuring out step-by-step how to take apart the Axis frontline using all the available resources is a tricky puzzle. Not so fast, though! Coastal defenses can chew your boats up, so first you'll need to send in ground forces to take out the coastal batteries and clear the way. But if the airfield is also heavily defended, it might help to bring some ships into range for a naval bombardment. A strong defensive line might be vulnerable from the air, but you'll need to capture an airfield before you can really take advantage of that weakness. The key to success, I found, is a sort of combined arms leapfrogging strategy.
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